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It has four loyalty, +2 to make a Food, +1 to answer a dork or artifact by removing their abilities and making a 3/3 Elk, also great for Commanders, and then -5 swap stuff, very easy with that starting loyalty and +2 ability
Sometimes, youll be able to dominate a game before they even get off the ground
Its 140 HP, combined with support tools like Leaf Cape, makes it durable enough to survive long enough to deliver massive swings
Mangara provides White with much-needed repeatable card advantage without having to rely on artifacts, and does so while the other three players simply play an average game of Commander
If you cast Moonhold with both red and white mana, not only is your opponent locked out of casting creatures this turn, they cant even play lands