When a player leaves a multiplayer game, any continuous effects with durations that last until that player's next turn or until a specific point in that turn will last until that turn would have begun
Whenever one or more creatures you control deal combat damage to a player, you draw a card and lose 1 life
You'll often see these in use at MagicCons in the Command Zone, and for good reason, they're much smaller and easier to organize than a full backpack
But Red/White wants to attack, using Equipment and combat abilities - such as Giott, King of the Dwarves double strike - to make it very difficult for your opponent to block
That trio of card draw, removing a dork from combat and Imprison in the Moon is brilliant
It kills the small stuff that attacks