Building your deck around mechanics like treasure, cascade, or looting unlocks lines of play which are so good, theyre almost unfair
Forbidden Memories, is meant to both gather the cards necessary for a summon, search the Ritual cards and make sure our rituals arrive and stay on the field for at least the turn they are summoned.the cards searched by its effects allow for a quick way to gather the pieces of the ceremony and the ability to send the various Djinns of Rituals to the graveyard makes the rituals performed in this hallowed site a lot more dangerous
Okay, Dusknoir is also Knocked Out the moment you use this ability but, make no mistake, it goes down laughing
But harnessing that kind of power would require extremely advanced technology
That said, I tend to play synergistic, resilient decks that can find their way out of a lot of problems even if something happens to my commander
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