Why it teaches advanced game concepts: Nami forces you to understand trigger cards, event timing, and the alternative win condition system
If I were to build around this Ob Nixilis, Id probably make it a demon deck or one that doesnt really care about whether its commander is around
If you proliferate multiple times, you don't have to choose the same set of players and/or permanents to get additional counters each time
I trimmed some of the nonsense from last weeks build, added some more counters and other answers for Wilderness Reclamation decks, and just envisioned it as a solid midrange grindy deck
More specifically, I fear the damage ability on Sorin, Ravenous Neonate
One of the hardest things about March of the Machine is figuring out how useful battles are going to be