The ever-evolving list from Wizards of the Coast bans and restricts previously released cards, so that cards that end up becoming too powerful and give players an unfair advantage can't be used in tournaments
By making ample use of both suspend and vanishing, alongside the new time travel keyword that lets you add or take away time counters, this deck seeks to keep things in play longer than they should, or cheat suspend and get them into play quicker
Tap an untapped Gate you control: Untap Sage of the Maze
II Any number of target Shapeshifter creatures you control have base power and toughness 4/4
It is a four-mana white enchantment, and, whenever an opponent draws a card, they can pay two mana
If you do cast the card, it's put into its owner's graveyard as normal once it resolves