Sunset Revelry is already finding a home in defensively slanted white decks, and I expect that to be the case for a while
Build up a strong enough board presence, or get your opponent low enough with chip damage, and you can create a game state where your opponent can't even kill your creatures without risking death themselves
Combat Celebrant may be weak in combat, but it can be exerted to gain another combat step, which is great for combo decks, hence its $13 price
You can give creatures you dont control -2/-0 until the end of the turn, you can create a taped Powerstone token, you can make a 0/0 Construct creature that has +1/+1 for each artifact you control or you can scry 1 and then draw a card
In this article, Ill take a look at five of those cards
Master's Guidance Master's Guidance at its base is level 3 of Hunter's Talent and consistently better than level 1 of Innkeeper's Talent