2 Math - Walking Foolish in a deck that activates in the grave, it's a good card to sit on since it gives you a draw when they kill it, and this also makes it a cool thing to Call in the battle phase
There are a few cards that stand out to me that may increase in value with more graveyard cards in the format that dont currently see any play
6 Cosmic Intervention Speaking of wraths, Cosmic Intervention is the perfect answer to them
Rather than opening multiple packs hoping to pull one particular card, buying singles allows you to select exactly what you want while saving both time and money
Sometimes its a question of whether you want to pay life to activate an effect, or how much life you can afford to lose to combat in one a turn
When commonplace, This Town Ain't Big Enough makes the format less fun through its unique ability to interact with any permanent-based strategy while still advancing its wielder's gameplan