I wanted to ramp using enchantments instead of the usual land or artifact ramp, so I went with Sanctum Weaver, Faeburrow Elder, and Moldering Gym // Weight Room, just to name a few
They all have their place, but the +1/+1 counters are where the deck shines
and with its second clause spitting out tons of tokens, it is one of a very few big Standard Beatdown Zombies to scale up to Commander playability
It could be to pay for a different cards cost like Abandon Hope , because a spell requires you to, or to reduce your hand back to its maximum hand size
Choosing to build around Minn means going mono-blue, but in return, you get a lot of choices about which part of this multi-faceted ability youll try to break
This commander is super interesting, and the typal grouping he encourages will make for some interesting deckbuilding