Those three new cards are a very eclectic mix [] of mechanics and effects, Jones says
The backrow was mostly mentioned already: "Fire King Island" and "Hazy Pillar" are there for consistency reasons, while "Rekindling" not only has the task of providing Xyz material but also could accrue a full board of ~2000 ATK monster, which can be used for a surprising beatdown strategy
Removal spells are plentiful in the color pairing that can answer any creature complete with ways to force your opponent to sacrifice creatures in case they have hexproof or indestructible
Pack tactics Even past that lucky start, I do think Pocket is a pretty fun game though it's been pretty unnerving to see the pavlovian way it trains the audience to wait for new packs
Sure, they can be fun, but you absolutely will spend more money than you want and you almost definitely wont get that chase card youre after
(Ultimate cards)[edit] In Yu-Gi-Oh