Whether you actually believed that or not is beside the point, because it's difficult and scary to buy into a game that has no foreseeable end
This card has left quite the mark on the history of competitive Magic , because at 1997s Pro Tour Paris, it was a key cog in competitive Magics very first combo deck
Those cards all return to your hand on the next end step, ready to do it again on the next turn
While that combo is cool, its about as clunky as bouncing and recasting your enters targets, which makes me suspect this Simic commander might just be, well, clunky and slow
So, no matter whether you drafted or not, you were affected by those choices, even if those choices were not ones that made the booster experience better for you
Witch-king of Angmar is a powerful threat in a fliers deck, can be an awesome Voltron commander, and even a stax piece